gemification_admin bekötve
This commit is contained in:
@@ -1,4 +1,5 @@
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# /opt/docker/dev/service_finder/backend/app/api/v1/endpoints/admin.py
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import logging
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from fastapi import APIRouter, Depends, HTTPException, status, Body, BackgroundTasks, Query
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy import select, func, text, delete, or_
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@@ -6,6 +7,8 @@ from sqlalchemy.orm import selectinload
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from typing import List, Any, Dict, Optional
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from datetime import datetime, timedelta, timezone
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logger = logging.getLogger("admin-endpoints")
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from app.api import deps
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from app.models.identity import User, UserRole, Person # JAVÍTVA: Központi import
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from app.models.identity.address import Address
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@@ -79,7 +82,7 @@ async def approve_action(
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_ = Depends(deps.RequirePermission("settings:edit")),
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):
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try:
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await security_service.approve_action(db, admin.id, action_id)
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await security_service.approve_action(db, current_user.id, action_id)
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return {"status": "success", "message": "Művelet végrehajtva."}
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except Exception as e:
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raise HTTPException(status_code=400, detail=str(e))
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@@ -420,8 +423,12 @@ async def apply_gamification_penalty(
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"""
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Gamification büntetés kiosztása egy felhasználónak.
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Negatív szintek alkalmazása a frissen létrehozott Gamification rendszerben.
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REFAKTOR: Most a GamificationService process_activity() metódusát használja
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is_penalty=True paraméterrel, a direkt level módosítás helyett.
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A penalty_level (negatív szám) átalakításra kerül penalty_points értékké.
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"""
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from app.services.gamification_service import gamification_service
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# Ellenőrizzük, hogy létezik-e a felhasználó
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user_stmt = select(User).where(User.id == user_id)
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user_result = await db.execute(user_stmt)
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@@ -433,50 +440,54 @@ async def apply_gamification_penalty(
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detail=f"User not found with ID: {user_id}"
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)
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# Megkeressük a felhasználó gamification profilját (vagy létrehozzuk)
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gamification_stmt = select(UserStats).where(UserStats.user_id == user_id)
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gamification_result = await db.execute(gamification_stmt)
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gamification = gamification_result.scalar_one_or_none()
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# A penalty_level (pl. -3) átalakítása penalty_points értékké
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# A régi rendszerben a penalty_level negatív szint volt (-1, -2, -3)
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# Az új rendszerben penalty_points-ban mérjük (abs(penalty_level) * 100)
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penalty_amount = abs(penalty.penalty_level) * 100
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if not gamification:
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# Ha nincs profil, létrehozzuk alapértelmezett értékekkel
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gamification = UserStats(
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try:
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# GamificationService használata a büntetéshez
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stats = await gamification_service.process_activity(
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db=db,
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user_id=user_id,
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level=0,
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xp=0,
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reputation_score=100,
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created_at=datetime.now(),
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updated_at=datetime.now()
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xp_amount=penalty_amount,
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social_amount=0,
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reason=f"ADMIN_PENALTY: {penalty.reason}",
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is_penalty=True,
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commit=False, # Ne commitoljon, mert még audit logot is hozzáadunk
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action_key=None,
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source_type="admin_penalty",
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source_id=current_user.id,
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)
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# Audit log - SecurityAuditLog has actor_id, target_id, payload_before/payload_after
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audit_log = SecurityAuditLog(
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actor_id=current_user.id,
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action="apply_gamification_penalty",
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target_id=user_id,
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payload_before={},
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payload_after={"penalty_points_added": penalty_amount, "reason": penalty.reason},
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is_critical=False,
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)
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db.add(audit_log)
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await db.commit()
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return {
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"status": "success",
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"message": f"Gamification penalty applied to user {user_id}",
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"user_id": user_id,
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"penalty_points_added": penalty_amount,
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"total_penalty_points": stats.penalty_points,
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"restriction_level": stats.restriction_level,
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"reason": penalty.reason
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}
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except Exception as e:
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await db.rollback()
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logger.error(f"Failed to apply penalty to user {user_id}: {e}")
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raise HTTPException(
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status_code=status.HTTP_500_INTERNAL_SERVER_ERROR,
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detail=f"Failed to apply penalty: {str(e)}",
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)
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db.add(gamification)
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await db.flush()
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# Alkalmazzuk a büntetést (negatív szint módosítása)
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# A level mező lehet negatív is a büntetések miatt
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new_level = gamification.level + penalty.penalty_level
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gamification.level = new_level
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gamification.updated_at = datetime.now()
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# Audit log
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audit_log = SecurityAuditLog(
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user_id=current_user.id,
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action="apply_gamification_penalty",
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target_user_id=user_id,
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details=f"Gamification penalty applied: level change {penalty.penalty_level}, reason: {penalty.reason}",
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is_critical=False,
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ip_address="admin_api"
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)
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db.add(audit_log)
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await db.commit()
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return {
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"status": "success",
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"message": f"Gamification penalty applied to user {user_id}",
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"user_id": user_id,
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"penalty_level": penalty.penalty_level,
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"new_level": new_level,
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"reason": penalty.reason
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}
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# ==================== USER MANAGEMENT (EPIC 10: Admin Frontend) ====================
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1289
backend/app/api/v1/endpoints/admin_gamification.py
Normal file
1289
backend/app/api/v1/endpoints/admin_gamification.py
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,13 @@
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# /opt/docker/dev/service_finder/backend/app/api/v1/endpoints/gamification.py
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import logging
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from fastapi import APIRouter, Depends, HTTPException, Body, Query
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy import select, desc, func, and_
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from typing import List, Optional
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from datetime import datetime, timedelta
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logger = logging.getLogger("gamification-endpoints")
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from app.db.session import get_db
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from app.api.deps import get_current_user
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from app.models.identity import User
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@@ -12,6 +15,7 @@ from app.models import UserStats, PointsLedger, LevelConfig, UserContribution, B
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from app.models.system import SystemParameter, ParameterScope
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from app.models.marketplace.service import ServiceStaging
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from app.schemas.gamification import SeasonResponse, UserStatResponse, LeaderboardEntry
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from app.core.i18n import t
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router = APIRouter()
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@@ -140,7 +144,7 @@ async def get_season_standings(
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season = (await db.execute(season_stmt)).scalar_one_or_none()
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if not season:
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raise HTTPException(status_code=404, detail="Season not found")
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raise HTTPException(status_code=404, detail=t("GAMIFICATION.SEASON.NOT_FOUND"))
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# Top hozzájárulók lekérdezése
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stmt = (
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@@ -267,36 +271,31 @@ async def get_self_defense_status(
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# --- AZ ÚJ, DINAMIKUS BEKÜLDŐ VÉGPONT (Gamification 2.0 kompatibilis) ---
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@router.post("/submit-service")
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async def submit_new_service(
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name: str = Body(...),
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city: str = Body(...),
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name: str = Body(...),
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city: str = Body(...),
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address: str = Body(...),
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contact_phone: Optional[str] = Body(None),
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website: Optional[str] = Body(None),
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description: Optional[str] = Body(None),
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db: AsyncSession = Depends(get_db),
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db: AsyncSession = Depends(get_db),
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current_user: User = Depends(get_current_user)
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):
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from app.services.gamification_service import gamification_service
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# 1. Önvédelmi státusz ellenőrzése
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defense_status = await get_self_defense_status(db, current_user)
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if not defense_status["can_submit_services"]:
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raise HTTPException(
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status_code=403,
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detail="Önvédelmi korlátozás miatt nem küldhetsz be új szerviz adatokat."
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status_code=403,
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detail=t("GAMIFICATION.SUBMIT_SERVICE.SELF_DEFENSE_BLOCKED")
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)
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# 2. Beállítások lekérése az Admin által vezérelt táblából
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submission_rewards = await get_system_param(
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db, "service_submission_rewards",
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db, "service_submission_rewards",
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{"points": 50, "xp": 100, "social_credits": 10}
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)
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contribution_config = await get_system_param(
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db, "contribution_types_config",
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{
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"service_submission": {"points": 50, "xp": 100, "weight": 1.0}
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}
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)
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# 3. Aktuális szezon lekérdezése
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season_stmt = select(Season).where(
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and_(
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@@ -351,50 +350,41 @@ async def submit_new_service(
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points_awarded=submission_rewards.get("points", 50),
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xp_awarded=submission_rewards.get("xp", 100),
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status="pending", # Robot 5 jóváhagyására vár
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metadata={
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provided_fields={
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"service_name": name,
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"city": city,
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"staging_id": new_staging.id
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},
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created_at=datetime.utcnow()
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action_type=1,
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earned_xp=submission_rewards.get("xp", 100),
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)
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db.add(contribution)
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# 8. PointsLedger bejegyzés
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ledger = PointsLedger(
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user_id=current_user.id,
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points=submission_rewards.get("points", 50),
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xp=submission_rewards.get("xp", 100),
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source_type="service_submission",
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source_id=new_staging.id,
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description=f"Szerviz beküldés: {name}",
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created_at=datetime.utcnow()
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)
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db.add(ledger)
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# 9. UserStats frissítése
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if stats:
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stats.total_points += submission_rewards.get("points", 50)
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stats.total_xp += submission_rewards.get("xp", 100)
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stats.services_submitted += 1
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stats.updated_at = datetime.utcnow()
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else:
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# Ha nincs még UserStats, létrehozzuk
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stats = UserStats(
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# 8. GamificationService hívás a pontok jóváírásához (a direkt UserStats módosítás helyett)
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# A GamificationService kezeli a szorzókat, szintlépést, recovery-t és naplózást
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try:
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await gamification_service.process_activity(
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db=db,
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user_id=current_user.id,
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total_points=submission_rewards.get("points", 50),
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total_xp=submission_rewards.get("xp", 100),
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services_submitted=1,
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created_at=datetime.utcnow(),
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updated_at=datetime.utcnow()
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xp_amount=submission_rewards.get("xp", 100),
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social_amount=submission_rewards.get("social_credits", 10),
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reason=f"SERVICE_SUBMISSION: {name}",
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is_penalty=False,
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commit=False, # Ne commitoljon, mert a contribution-t is hozzáadjuk
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action_key="service_submission",
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source_type="service_submission",
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source_id=new_staging.id,
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)
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db.add(stats)
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except Exception as e:
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await db.rollback()
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logger.error(f"GamificationService error during service submission for user {current_user.id}: {e}")
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raise HTTPException(status_code=400, detail=t("GAMIFICATION.SUBMIT_SERVICE.POINTS_ERROR", error=str(e)))
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try:
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await db.commit()
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return {
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"status": "success",
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"message": "Szerviz beküldve a rendszerbe elemzésre!",
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"status": "success",
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"message": t("GAMIFICATION.SUBMIT_SERVICE.SUCCESS"),
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"xp_earned": submission_rewards.get("xp", 100),
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"points_earned": submission_rewards.get("points", 50),
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"staging_id": new_staging.id,
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@@ -402,7 +392,7 @@ async def submit_new_service(
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}
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except Exception as e:
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await db.rollback()
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raise HTTPException(status_code=400, detail=f"Hiba a beküldés során: {str(e)}")
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raise HTTPException(status_code=400, detail=t("GAMIFICATION.SUBMIT_SERVICE.SUBMIT_ERROR", error=str(e)))
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# --- Gamification 2.0 API végpontok (Frontend/Mobil) ---
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@@ -441,7 +431,7 @@ async def get_active_season(
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stmt = select(Season).where(Season.is_active == True)
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season = (await db.execute(stmt)).scalar_one_or_none()
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if not season:
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raise HTTPException(status_code=404, detail="No active season found")
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raise HTTPException(status_code=404, detail=t("GAMIFICATION.SEASON.NO_ACTIVE"))
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return SeasonResponse.from_orm(season)
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@@ -499,33 +489,13 @@ async def get_daily_quiz(
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if already_played:
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raise HTTPException(
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status_code=400,
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detail="You have already played the daily quiz today. Try again tomorrow."
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detail=t("GAMIFICATION.QUIZ.ALREADY_PLAYED")
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)
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# Return quiz questions (for now, using mock questions - in production these would come from a database)
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quiz_questions = [
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{
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"id": 1,
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"question": "Melyik alkatrész felelős a motor levegő‑üzemanyag keverékének szabályozásáért?",
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"options": ["Generátor", "Lambda‑szonda", "Féktárcsa", "Olajszűrő"],
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"correctAnswer": 1,
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"explanation": "A lambda‑szonda méri a kipufogógáz oxigéntartalmát, és ezen alapul a befecskendezés."
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},
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{
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"id": 2,
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"question": "Mennyi ideig érvényes egy gépjármű műszaki vizsgája Magyarországon?",
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"options": ["1 év", "2 év", "4 év", "6 év"],
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"correctAnswer": 1,
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"explanation": "A személygépkocsik műszaki vizsgája 2 évre érvényes, kivéve az újonnan forgalomba helyezett autókat."
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},
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{
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"id": 3,
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"question": "Melyik anyag NEM része a hibrid autók akkumulátorának?",
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"options": ["Lítium", "Nikkel", "Ólom", "Kobalt"],
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"correctAnswer": 2,
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"explanation": "A hibrid és elektromos autók akkumulátoraiban általában lítium, nikkel és kobalt található, ólom az ólom‑savas akkukban van."
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}
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]
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# Load quiz questions from JSON locale files (i18n)
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from app.core.i18n import get_quiz_data
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quiz_data = get_quiz_data()
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quiz_questions = quiz_data.get("questions", [])
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return {
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"questions": quiz_questions,
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@@ -557,48 +527,50 @@ async def submit_quiz_answer(
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if already_played:
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raise HTTPException(
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status_code=400,
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detail="You have already played the daily quiz today. Try again tomorrow."
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detail=t("GAMIFICATION.QUIZ.ALREADY_PLAYED")
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)
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# Mock quiz data - in production this would come from a database
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quiz_data = {
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1: {"correct_answer": 1, "points": 10, "explanation": "A lambda‑szonda méri a kipufogógáz oxigéntartalmát, és ezen alapul a befecskendezés."},
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2: {"correct_answer": 1, "points": 10, "explanation": "A személygépkocsik műszaki vizsgája 2 évre érvényes, kivéve az újonnan forgalomba helyezett autókat."},
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3: {"correct_answer": 2, "points": 10, "explanation": "A hibrid és elektromos autók akkumulátoraiban általában lítium, nikkel és kobalt található, ólom az ólom‑savas akkukban van."}
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}
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# Load quiz data from JSON locale files (i18n)
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from app.core.i18n import get_quiz_data
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quiz_locale = get_quiz_data()
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quiz_questions = quiz_locale.get("questions", [])
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if question_id not in quiz_data:
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raise HTTPException(status_code=404, detail="Question not found")
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# Build lookup dict from questions list
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quiz_lookup = {}
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for q in quiz_questions:
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quiz_lookup[q["id"]] = {
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"correct_answer": q["correctAnswer"],
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"points": 10,
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"explanation": q["explanation"]
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}
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question_info = quiz_data[question_id]
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if question_id not in quiz_lookup:
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raise HTTPException(status_code=404, detail=t("GAMIFICATION.QUIZ.QUESTION_NOT_FOUND"))
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question_info = quiz_lookup[question_id]
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is_correct = selected_option == question_info["correct_answer"]
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# Award points if correct
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# Award points if correct (GamificationService-en keresztül)
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if is_correct:
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# Update user stats
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stats_stmt = select(UserStats).where(UserStats.user_id == current_user.id)
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stats_result = await db.execute(stats_stmt)
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user_stats = stats_result.scalar_one_or_none()
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from app.services.gamification_service import gamification_service
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if not user_stats:
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# Create user stats if they don't exist
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user_stats = UserStats(
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try:
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await gamification_service.process_activity(
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db=db,
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user_id=current_user.id,
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total_xp=question_info["points"],
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current_level=1
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xp_amount=question_info["points"],
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social_amount=0,
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||||
reason=f"DAILY_QUIZ: Question {question_id}",
|
||||
is_penalty=False,
|
||||
commit=False,
|
||||
action_key="daily_quiz_correct",
|
||||
source_type="daily_quiz",
|
||||
source_id=question_id,
|
||||
)
|
||||
db.add(user_stats)
|
||||
else:
|
||||
user_stats.total_xp += question_info["points"]
|
||||
|
||||
# Add points ledger entry
|
||||
points_ledger = PointsLedger(
|
||||
user_id=current_user.id,
|
||||
points=question_info["points"],
|
||||
reason=f"Daily quiz correct answer - Question {question_id}",
|
||||
created_at=datetime.now()
|
||||
)
|
||||
db.add(points_ledger)
|
||||
except Exception as e:
|
||||
await db.rollback()
|
||||
logger.error(f"GamificationService error during quiz answer for user {current_user.id}: {e}")
|
||||
raise HTTPException(status_code=500, detail=t("GAMIFICATION.QUIZ.POINTS_FAILED", error=str(e)))
|
||||
|
||||
await db.commit()
|
||||
|
||||
@@ -633,7 +605,7 @@ async def complete_daily_quiz(
|
||||
if already_completed:
|
||||
raise HTTPException(
|
||||
status_code=400,
|
||||
detail="Daily quiz already marked as completed today."
|
||||
detail=t("GAMIFICATION.QUIZ.ALREADY_COMPLETED")
|
||||
)
|
||||
|
||||
# Add completion entry
|
||||
@@ -646,7 +618,7 @@ async def complete_daily_quiz(
|
||||
db.add(completion_ledger)
|
||||
await db.commit()
|
||||
|
||||
return {"message": "Daily quiz marked as completed for today."}
|
||||
return {"message": t("GAMIFICATION.QUIZ.COMPLETED_SUCCESS")}
|
||||
|
||||
|
||||
@router.get("/quiz/stats")
|
||||
@@ -775,7 +747,7 @@ async def award_badge_to_user(
|
||||
badge = badge_result.scalar_one_or_none()
|
||||
|
||||
if not badge:
|
||||
raise HTTPException(status_code=404, detail="Badge not found")
|
||||
raise HTTPException(status_code=404, detail=t("GAMIFICATION.BADGE.NOT_FOUND"))
|
||||
|
||||
# Determine target user (default to current user if not specified)
|
||||
target_user_id = user_id if user_id else current_user.id
|
||||
@@ -789,7 +761,7 @@ async def award_badge_to_user(
|
||||
existing = existing_result.scalar_one_or_none()
|
||||
|
||||
if existing:
|
||||
raise HTTPException(status_code=400, detail="User already has this badge")
|
||||
raise HTTPException(status_code=400, detail=t("GAMIFICATION.BADGE.ALREADY_AWARDED"))
|
||||
|
||||
# Award the badge
|
||||
user_badge = UserBadge(
|
||||
@@ -799,34 +771,31 @@ async def award_badge_to_user(
|
||||
)
|
||||
db.add(user_badge)
|
||||
|
||||
# Also add points for earning a badge
|
||||
points_ledger = PointsLedger(
|
||||
user_id=target_user_id,
|
||||
points=50, # Points for earning a badge
|
||||
reason=f"Badge earned: {badge.name}",
|
||||
created_at=datetime.now()
|
||||
)
|
||||
db.add(points_ledger)
|
||||
# Award points via GamificationService (a direkt UserStats módosítás helyett)
|
||||
from app.services.gamification_service import gamification_service
|
||||
|
||||
# Update user stats
|
||||
stats_stmt = select(UserStats).where(UserStats.user_id == target_user_id)
|
||||
stats_result = await db.execute(stats_stmt)
|
||||
user_stats = stats_result.scalar_one_or_none()
|
||||
|
||||
if user_stats:
|
||||
user_stats.total_xp += 50
|
||||
else:
|
||||
user_stats = UserStats(
|
||||
try:
|
||||
await gamification_service.process_activity(
|
||||
db=db,
|
||||
user_id=target_user_id,
|
||||
total_xp=50,
|
||||
current_level=1
|
||||
xp_amount=50,
|
||||
social_amount=0,
|
||||
reason=f"BADGE_EARNED: {badge.name}",
|
||||
is_penalty=False,
|
||||
commit=False,
|
||||
action_key="badge_earned",
|
||||
source_type="badge",
|
||||
source_id=badge_id,
|
||||
)
|
||||
db.add(user_stats)
|
||||
except Exception as e:
|
||||
await db.rollback()
|
||||
logger.error(f"GamificationService error during badge award for user {target_user_id}: {e}")
|
||||
raise HTTPException(status_code=500, detail=t("GAMIFICATION.BADGE.POINTS_FAILED", error=str(e)))
|
||||
|
||||
await db.commit()
|
||||
|
||||
return {
|
||||
"message": f"Badge '{badge.name}' awarded to user",
|
||||
"message": t("GAMIFICATION.BADGE.AWARDED_SUCCESS", badge_name=badge.name),
|
||||
"badge_id": badge.id,
|
||||
"badge_name": badge.name,
|
||||
"points_awarded": 50
|
||||
@@ -873,10 +842,10 @@ async def get_achievements_progress(
|
||||
|
||||
# XP-based achievements
|
||||
xp_levels = [
|
||||
{"title": "Novice", "xp_required": 100, "description": "Earn 100 XP"},
|
||||
{"title": "Apprentice", "xp_required": 500, "description": "Earn 500 XP"},
|
||||
{"title": "Expert", "xp_required": 2000, "description": "Earn 2000 XP"},
|
||||
{"title": "Master", "xp_required": 5000, "description": "Earn 5000 XP"},
|
||||
{"title": t("GAMIFICATION.ACHIEVEMENTS.XP_NOVICE"), "xp_required": 100, "description": t("GAMIFICATION.ACHIEVEMENTS.XP_NOVICE_DESC")},
|
||||
{"title": t("GAMIFICATION.ACHIEVEMENTS.XP_APPRENTICE"), "xp_required": 500, "description": t("GAMIFICATION.ACHIEVEMENTS.XP_APPRENTICE_DESC")},
|
||||
{"title": t("GAMIFICATION.ACHIEVEMENTS.XP_EXPERT"), "xp_required": 2000, "description": t("GAMIFICATION.ACHIEVEMENTS.XP_EXPERT_DESC")},
|
||||
{"title": t("GAMIFICATION.ACHIEVEMENTS.XP_MASTER"), "xp_required": 5000, "description": t("GAMIFICATION.ACHIEVEMENTS.XP_MASTER_DESC")},
|
||||
]
|
||||
|
||||
current_xp = user_stats.total_xp if user_stats else 0
|
||||
@@ -901,9 +870,9 @@ async def get_achievements_progress(
|
||||
quiz_points = quiz_points_result.scalar() or 0
|
||||
|
||||
quiz_achievements = [
|
||||
{"title": "Quiz Beginner", "points_required": 50, "description": "Earn 50 quiz points"},
|
||||
{"title": "Quiz Enthusiast", "points_required": 200, "description": "Earn 200 quiz points"},
|
||||
{"title": "Quiz Master", "points_required": 500, "description": "Earn 500 quiz points"},
|
||||
{"title": t("GAMIFICATION.ACHIEVEMENTS.QUIZ_BEGINNER"), "points_required": 50, "description": t("GAMIFICATION.ACHIEVEMENTS.QUIZ_BEGINNER_DESC")},
|
||||
{"title": t("GAMIFICATION.ACHIEVEMENTS.QUIZ_ENTHUSIAST"), "points_required": 200, "description": t("GAMIFICATION.ACHIEVEMENTS.QUIZ_ENTHUSIAST_DESC")},
|
||||
{"title": t("GAMIFICATION.ACHIEVEMENTS.QUIZ_MASTER"), "points_required": 500, "description": t("GAMIFICATION.ACHIEVEMENTS.QUIZ_MASTER_DESC")},
|
||||
]
|
||||
|
||||
for achievement in quiz_achievements:
|
||||
|
||||
Reference in New Issue
Block a user